Project: Generally created for you by the Visual Vocal team. A collection of Vv’s specific to a particular design project. Users are added at the project level and their roles/permissions can be changed throughout the project life cycle 

Vv: A collection of rendered or captured scenes that are arranged to tell a design story. End-users can immersively view and interact with this content on their smartphones via the Visual Vocal mobile VR app. Each time a design professional seeks to solicit design feedback, a new Vv will be sent out to a set of end-users.

Vv ID: A unique 7-character code specific to your Vv that allows you to effortlessly share and access Vvs. However, since Vv IDs are public by default, anyone with the 7-character code can view your content. 

Scene: A scene is a location that you want your end-users to visit. The imagery that shows off your scene can be rendered from data created in a CAD application or captured from the real-world using a 360 camera application or dedicated device. Within a scene there can be hotspots that present design variations of the same location to your end-users.

Home Scene: The scene that will first be shown to users upon them entering the Vv. Indicated by the “Home Scene” icon in the web portal. 

Hotspot: A hotspot is a container that allows content creators to draw user attention to certain aspects of a scene. Hotspots can include voice annotation from content creators and offer a space for viewers and stakeholders to provide gaze feedback. Hotspots also allow end users to switch between different visual variations for a particular scene.

Variations:  Variations are different images that show the different options for a design decision. Ideally, all variations for a particular scene will be captured from the same point in space. For example, if a designer wants to display the different options for where to place a chair, they can capture up to 4 different panoramic images of the scene (standing at the same spot for each image), each with the chair placed in a different spot. A variation can be used in a multitude of ways - to show different geometric configurations of an interior, such as different locations for a stairwell, to show different overlay information such as walking traffic or energy usage, or to show different representations such as see-through, electrical systems, or just walls.

Teleporters: A teleporter is a link between one scene and another. Teleporters allow content creators to structure the flow of a Vv by placing them strategically within scenes. For example, imagine Scene A shows a building from an outside vantage point and Scene B shows the inside entryway of that building. A logical place for a teleporter from Scene A to Scene B would be on the front door or the building. This will allow the user to “teleport” inside of the building from the outside scene by holding their gaze on the teleporter placed on the door. 

User Roles: 

Project Owner: Can create and edit Vv’s, invite users to the project, add voice and gaze annotations to Vv’s 

Stakeholder: Can view and interact with a Vv once the Project Owner publishes it, can provide feedback on design decisions

Viewer: Can view and interact with a Vv once the Project Owner publishes it, but cannot provide feedback 

Inactive: Does not get notifications about new Vv’s