Lumion is a multi-featured renderer with a simplified interface and very fast performance. It has a complete set of tools for turning a blank model into photo-realistic Vv content in very little time. A typical workflow includes importing your model from any of a variety of common CAD file formats, fitting the imported object into the scene, modifying materials and lights as necessary, and rendering accordingly. This article will cover the process of starting a new render, and applicable settings. For more information on how to set up a scene around a new model, please see Scene Setup in Lumion

Cubemap Rendering in Lumion

  1. When your scene is appropriately set up, switch into Panorama mode from the options in the lower right hand corner
  2. Until you set up and save at least one camera (or "viewpoint"), you will not be able to create a rendering
  3. Move the current viewpoint to a desired location and then save the view. Once a view is saved, the Panorama controls will become available
  4. In the panorama settings, select "GearVR/Oculus" for Target Device and turn Stereoscopic "On". Not that the quality setting will have a drastic effect on rendering time, so please choose accordingly. NOTE: if you have multiple viewpoints saved, each time you render, all the of the viewpoints will be re-rendered
  5. After clicking on the render button, a file dialog will appear where you can specify a save location and filename
  6. While rendering, Lumion will show you the progress along the bottom of the rendering window
  7. The resulting file (here viewed in the Windows Photos app) should show a single strip of twelve square tiles
  8. When uploading your panorama to a Vv scene, it will automatically be recognized as an image of type STEREO VRAY/GearVR/Oculus cubemap, left-right