Vvs are composted, at the highest level, by Scenes.
Each Scene in a Vv should be representative of a geographic location. For example, if you are creating a Vv to show end-users the design of a college campus, you might have a Scene for the main entrance, another for the food court, etc. In order to create a Scene, you will need to have a 180 or 360 panoramic image taken/rendered from a viewpoint within your project. For more information on capturing content and what types of content Visual Vocal supports, refer to the article about Scenes.
Once you have created your first Scene, you can begin adding interactivity and complexity to your Vv with the use of Hotspots.
A Hotspot draws attention to a certain element within a Scene. For example, your Scene may feature a light fixture that you want to draw the user's attention to. You can place a Hotspot on the light fixture and add Variations and/or Voice+Gaze Annotations to this Hotspot. There is no limit the number of Hotspots that can be added to a Scene.
A Variation allows users to see different design options within a Vv. For example, a Hotspot could be added to the side of a building and different Variations could show different cross-bracing options. Variation images should all be rendered/captured from the same geographic location as the Scene.
Voice+Gaze Annotations can be added to a Hotspot to give the Vv a more human feel, and to draw attention to certain elements of the design. For example, if you have placed a Hotspot on a light fixture, you can record a message corresponding with your gaze to explain an aspect of the lighting. Please note that Voice+Gaze Annotations must be added using the Visual Vocal mobile app.
Most projects require more than one Scene to tell a full design story. There is currently no limit to the number of Scenes that can be added to a Vv, but adding more will increase the size of your Vv. For more information on Vv size and storage, see Storage Space. In order to give the Vv flow, you will want to add Teleporters within Scenes so that users will be able to travel through your project in a specified order.
Teleporters are placed within Scenes and take the user to a different Scene within the Vv. For example, if you are creating a Vv to show the design of a college campus, you may have a Scene standing in the center of campus. To transport the user to a Scene within one of the buildings, a Teleporter can be placed on the door of that building. When the user selects that Teleporter in VR, they will be taken to the Scene within the building. The viewpoint that the user sees when transported to the new Scene can also be set within the Teleporter.