Lumion is a multi-featured renderer with a simplified interface and very fast performance. It has a complete set of tools for turning a blank model into photo-realistic Vv content in very little time. A typical workflow includes importing your model from any of a variety of common CAD file formats, fitting the imported object into the scene, modifying materials and lights as necessary, and rendering accordingly. This article will cover a basic workflow for preparing and rendering a model in Lumion.
Scene Setup in Lumion
- Launch Lumion and make sure that the Home tab is selected
- Select a default scene background such as Mountain Range
- Once Lumion has loaded the scene, you will notice that the flat plane of land is covered in grass. This grass will poke through the floors of architectural models, but in a later step we will show you how to selectively remove the grass.
- In the lower left hand corner, above the palette, are the main mode tabs. Hover over the active tab to display the others, and then click on the Objects tab
- The Import New Model button will appear on the palette, and turn green when clicked
- Locate your model in the file browser and open it.
- A pair of crosshairs will prompt you to place your model on the scene plane
- After placement, you may notice grass showing through the floor of your model
- To select areas of grass to remove, select the Landscape tab from the main mode tabs
- Select Paint from the palette and select any texture that does not have grass in it, such as the gravel
- Paint the entire area around your model with the new texture
- Next, you may find that some of your lights and materials have either not imported correctly or imported at a less than desirable fidelity
- To modify materials, select the Materials tab from the main mode tabs
- Select objects in your scene, and then double-click a material in the material library to assign that material to the selected objects