Scene Setup in Lumion

Lumion is a multi-featured renderer with a simplified interface and very fast performance. It has a complete set of tools for turning a blank model into photo-realistic Vv content in very little time. A typical workflow includes importing your model from any of a variety of common CAD file formats, fitting the imported object into the scene, modifying materials and lights as necessary, and rendering accordingly. This page will cover a basic workflow for preparing a model to be rendered in Lumion. For more information on how to generate a render, please see Cubemap Rendering in Lumion.

  1. Start Lumion and make sure that the "Home" tab is selected:
  2. Select a default scene background such as "Mountain Range".
  3. Once Lumion has loaded the scene, you will notice that the flat plane of land is covered in grass. This grass will poke through the floors of architectural models, but in a later step we will show you how to selectively remove the grass.
  4. In the lower left hand corner, above the palette, are the main mode tabs. Hover over the active tab to display the others, and then click on the "Objects" tab:
  5. The "Import New Model" button will appear on the palette, and turn green when clicked:
  6. Locate your model in the file browser and open it.
  7. A pair of crosshairs will prompt you to place your model on the scene plane:
  8. After placement, you may notice grass showing through the floor of your model:
  9. To select areas of grass to remove, select the "Landscape" tab from the main mode tabs:
  10. Select "Paint" from the palette and select any texture that does not have grass in it, such as the gravel:
  11. Paint the entire area around your model with the new texture:
  12. Next, you may find that some of your lights and materials have either not imported correctly or imported at a less than desirable fidelity:
  13. To modify materials, select the "Materials" tab from the main mode tabs:
  14. Select objects in your scene, and then double-click a material in the material library to assign that material to the selected objects:
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