Follow

3ds Max 2017 with V-Ray 3.4 (Stereo Sphere Map)

These instructions are geared to people who are well versed in using both 3ds Max and V-Ray. These instructions are meant to help you optimize your workflow so that you can produce 360 stereo panoramas that work well with the Visual Vocal web portal and mobile VR application.

For information on what kinds of image files you should upload, including recommended resolutions, refer to the article, What Kinds Of Content Can Be Uploaded To Visual Vocal?

  1. Open the Render Setup dialog by choosing Rendering → Render Setup… from the menu. 
    1. Select the V-Ray renderer in the Renderer window.
    2. Choose the Common tab.
      1. Under Assign Renderer, ensure that V-Ray is assigned for the Production renderer. 
      2. Under Common Parameters, select the Custom output size and set the width to 4096 and height to 2048 pixels.
    3. Choose the V-Ray tab.
      1. Under Camera, set the camera type to "Spherical panorama".
      2. Enable the Override FOV setting and enter 360 degrees for the field of view value.
      3. Set the Vertical FOV value to 180 degrees.
  2. Add the V-Ray Stereoscopic Camera Helper to your scene. From the 3DS Max menu, choose Create → Helpers → V-Ray → V-Ray Stereoscopic and place the object anywhere in the scene.
  3. In the Command Panel, open the Modify pane for the V-Ray Stereoscopic helper you added above.
    1. Enable the "adjust resolution" setting.
    2. Choose an output layout, either "Side-by-Side" or "Top-Bottom"
  4. Render the scene by choosing Rendering → Render from the menu.
  5. In the V-Ray Frame Buffer window, click the floppy disk button to save the completed render as a JPEG file.


For more information about the Autodesk 3ds Max product, please refer to:

http://www.autodesk.com/products/3ds-max/overview

 

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request

0 Comments

Please sign in to leave a comment.