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Rendering most formats with Lumion

Lumion is a full featured renderer with a simplified interface and very fast performance. The typical workflow for Lumion is to start Lumion, import the native model file from a variety of common CAD applications, modify materials and lights within Lumion, and then render away. Because Lumion is fairly new these instructions will cover all the steps from model import to render.

  1. Start Lumion and make sure that the "Home" tab is selected:
  2. Select a starter background such as "Mountain Range"
  3. You will then see the default mountain scene. You will notice that the flat part of the land is covered in grass. This grass will show up inside of your architectural model but in a later step we will show you how to selectively remove the grass.
  4. In the lower left hand corner move the cursor such that the main mode tabs appear. Hover over and click on the "Objects" tab:
  5. Click on the "Import New Model" button (it will turn green) and a file browser will appear (if you have not previously imported and external CAD files)
  6. Locate your model in the file browser and open it
  7. A 3D crosshairs will prompt you to place your model in the starter scene
  8. You may notice that the 3D grass is showing within your architectural model.
  9. To selecting remove the grass, select the "Landscape" tab from the main mode tabs:
  10. Select "Paint" from the list of operations and select a texture that does not have grass in it, such as the gravel.
  11. Paint the entire area around your model with the gravel texture:
  12. You may find that some of your materials such as lights and glass have not imported at the fidelity your require:
  13. To customize materials, using the Lumion materials, enter the Materials mode from the left mode switches:
  14. Select objects in your scene and assign them new materials:
  15. When you are happy with all your new materials and lights, switch to Panorama mode from the options in the lower right hand corner:
  16. Until you set up and save at least one camera ("viewpoints"), you will not be able to create a rendering.
  17. Move the view to a desired location and save the view. Once a view is saved, the Panorama controls will become available:
  18. Set the options to "GearVR/Oculus" and "Stereoscoptic" to on. The quality setting will have a drastic effect on rendering time. 
    • NOTE: if you have multiple viewpoints saved, each time you render, all the of the viewpoints will be re-rendered.
  19. After clicking on the "Render" button, specify a save location and filename:
  20. While the rendering is happening, Lumion will show you the progress:
  21. The resulting file should show 12x1 tiles:
  22. When you import a Lumion "GearVR/Oculus" panorama into a Vv, it will automatically be recognized as an image of type "STEREO VRAY/GearVR/Oculus cubemap, left-right".
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