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Cubemap Rendering in Lumion

Lumion is a multi-featured renderer with a simplified interface and very fast performance. It has a complete set of tools for turning a blank model into photo-realistic Vv content in very little time. A typical workflow includes importing your model from any of a variety of common CAD file formats, fitting the imported object into the scene, modifying materials and lights as necessary, and rendering accordingly. This page will cover the process of starting a new render, and applicable settings. For more information on how to set up a scene around a new model, please see Scene Setup in Lumion.

  1. When your scene is appropriately set up, switch into Panorama mode from the options in the lower right hand corner:
  2. Until you set up and save at least one camera (or "viewpoint"), you will not be able to create a rendering:
  3. Move the current viewpoint to a desired location and then save the view. Once a view is saved, the Panorama controls will become available:
  4. In the panorama settings, select "GearVR/Oculus" for Target Device and turn Stereoscopic "On". Not that the quality setting will have a drastic effect on rendering time, so please choose accordingly.
    • NOTE: if you have multiple viewpoints saved, each time you render, all the of the viewpoints will be re-rendered.
  5. After clicking on the render button, a file dialog will appear where you can specify a save location and filename:
  6. While rendering, Lumion will show you the progress along the bottom of the rendering window:
  7. The resulting file (here viewed in the Windows Photos app) should show a single strip of twelve square tiles:
  8. When uploading your panorama to a Vv scene, it will automatically be recognized as an image of type "STEREO VRAY/GearVR/Oculus cubemap, left-right":
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